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You can humiliate him and convince him to back down from a fight, which is a nonlethal way of completing the quest.”īuilding a quest that offers this amount of freedom was a challenge, even for an experienced designer like Salgado. You can lure Benweth down to the court and instead use this as an opportunity to talk to him and make him look like a fool in front of his crew. “I knew that players would be smiling mischievously to themselves as they booby-trapped the harpsichord with a bomb,” explains Salgado.
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She’s one of the quirkier characters that you’ll meet in the Deadfire Archipelago, and as of the release of the free Rum Runner’s Pack DLC, you can recruit her as a companion. But he’ll only come down to play if you can get a sufficiently rowdy party started, which involves, among other things, stealing a case of expensive rum from under the noses of some patrolling guards.Īrguably the most enjoyable way to kill Benweth is to rig the harpsichord in the court, where the fort’s residents come to eat and drink, with a bomb.Ī cheery orlan pirate called Mirke helps you arrange the party, unaware that really you’re using it to lure Benweth out to kill him. And this is where the idea of him being a virtuoso harpsichord player came from.” Killer tunesĪrguably the most enjoyable way to kill Benweth is to rig the harpsichord in the court, where the fort’s residents come to eat and drink, with a bomb. So when I designed Fort Deadlight I wanted to have a couple of amusing ways for the player to deal with Benweth, not just fighting or intimidating him. There are so many ways to solve problems, and a lot of them are really funny, too. Head to the dungeons and when you do, most of the guards will run past you.“I’m a big fan of the Hitman series,” he says.
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Ask her how to get past the guards and she will tell you that they might move if you let them know a party is happening. She will say you need some special stew, but it's guarded in the dungeons. Ask her what to do next and tell her you want to make the party crazier. Return to Mirke and the party will start but Benweth won't show up. Sneak to the chest, unlock it (Mechanics 4), get the rum then quickly get out before you're caught. Them rum is in a locked chest that's not far, just past the crane. Once you get up top, immediately enter stealth and only use one character to walk around. Now head to the stairs that lead to the Ramparts and tell the guard that she lost her money due to the person using loaded dice. If you don't have a bomb, you can steal one from a box while also stealing the rum later. Do it, because this is how you will kill Benweth after the quest ends. If you have a bomb in your inventory, you can rig it to the instrument. Next, ask her how to safely steal the keg and she will tell you that the guard blocking the path owes a lot of money.īefore doing anything else, make sure to approach the harpsichord that's nearby. Ask her how to start a ruckus and she will tell you that a rare keg of rum can be stolen to get the party started. She tells you Benweth is locked upstairs and won't come down unless a fight breaks out, or a party. While inside the Court, speak to Mirke to trigger the next part of the quest. She is tied to a post in town and if you ask her about the horn, you can learn that Benweth uses horns as an alarm. Once you arrive in the fort, go speak to Sceydwin. Attacking the fort is only recommended if you are doing this quest a bit later in the game, and have had time to build up the power of your boat. You can sneak in to the fort if you have a Principi Flag, you can row in on a skiff at night or try attacking the fort. When you arrive at the fort (which is marked on your map), you are given 3 options. It's a pirate's haven, located to the south-west portion of the Deadfire region. After learning about Benweth, the man who sunk your boat the first time, you will also learn that he is expected to dock at Fort Deadlight.